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GAME DESIGNER & CONCEPT ARTIST
TIMOTHY JOHN
Passionate Game designer and Concept artist situated in the small island of Malta.
GAME DEVELOPMENT
01
ROGUE-LIKE DUNGEON CRAWLER

LEVEL DESIGNER
Goblin Invasion was a concept meant to imitate the dangers of dungeon delving by brave adventurers. The gameplay revolves around an ever changing level layout so that not every attempt is the same.
02
VISUAL NOVEL 2.6

INDEPENDENT
Unreleased visual novel, where the narrative is led depending on player choices within the game!
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